Henrik Tietjens
Game Programmer
Hi there and welcome to my website! I am Henrik, a Games Engineering student and aspiring game programmer. Below you can find some of my projects that I worked on in the past as well as a summary of my career.
My main areas of interest are gameplay, graphics and engine programming but as you might find out soon, I am always keen to learn more about other aspects of game development as well. I hope you enjoy browsing through my projects!
Please click the pictures for more details.
- 3D Space Shooter
- Created in self-written Game Engine
- Solo project
- Spray painted spaceships
- Virtual movie set
- Oculus Quest with the Unity Engine
- Team of four
- Become a virtual film director
- Game jams, side projects and more
- Created during freetime
- Varying Team sizes
- All kinds of software
My skills
Programming Languages:
- C++
- C#
- Secondary: Java, Python, Typescript, Perl
Game Development:
- Unity
- Unreal
- Godot
- OpenGL
- Git
Game Art:
- Blender
- Substance
- Gimp
- MS Paint
- FMOD
Experience
Tutor for Game Lab 1
Julius-Maximilians University, October 2020 until now
Support students in creating a game during the first year of university.
Responsibilities:
- Explain basic to intermediate topics
- Provide technical support (git and bug fixing)
- Test and review the games
- Assist in areas of organization and game design
- Create introductory tutorials for Unity
Technical Assistant
dynaMigs.net, August 2018 until February 2019
Responsibilities:
- Assisting the preparation of data migrations
- Supporting the Change Management team
- Tool Programming in Microsoft Access and Excel
- Programming of an info screen using a Raspberry Pi
Voluntary Activities:
Games Engineering Student Initiative
Julius‑Maximilians University, April 2022 until now
Organizing events to connect the students of the Games Engineering Bachelor.
Responsibilities:
- First-year events (LAN party, pub nights, board game nights)
- Booth at the annual exhibition of the university
- Organizing the Franken Game Jam
- Managing the Games Engineering Discord server
Education
October 2019 until nowGames Engineering BSc
Julius-Maximilians University
Würzburg, Germany
Current Overall Grade: 1.4 (First Class, GPA: 3.6)
Courses
- Interactive Computer Graphics
- Interactive Artificial Intelligence
- Asset Development
- Movie Making with Game Engines
- Network and Parallel Programming
- Software Quality
- Basics of Human Computer Interaction
- Seminar: Current Trends of Games Engineering
- Software Technology
- Algorithms and Data Structures
- Logic for CS
- Introduction to Programming
- Mathematics for CS 2
- Mathematics for CS 1
- Game Lab 1
- Game Lab 2
- Game Lab 3
February - July 2019Bachelor of Information Technology (Simulation and Serious Games)
Until June 2018German Abitur
High-school diploma
Ammersee-Gymnasium
Diessen, Germany