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Henrik Tietjens

Game Programmer

Hi there and welcome to my website! I am Henrik, a Games Engineering student and aspiring game programmer. Below you can find some of my projects that I worked on in the past as well as a summary of my career.


My main areas of interest are gameplay, graphics and engine programming but as you might find out soon, I am always keen to learn more about other aspects of game development as well. I hope you enjoy browsing through my projects!

Portfolio

Please click the pictures for more details.

My skills


Experience

Tutor for Game Lab 1

Julius-Maximilians University, October 2020 until now

Support students in creating a game during the first year of university.

Responsibilities:

  • Explain basic to intermediate topics
  • Provide technical support (git and bug fixing)
  • Test and review the games
  • Assist in areas of organization and game design
  • Create introductory tutorials for Unity

Technical Assistant

dynaMigs.net, August 2018 until February 2019

Responsibilities:

  • Assisting the preparation of data migrations
  • Supporting the Change Management team
  • Tool Programming in Microsoft Access and Excel
  • Programming of an info screen using a Raspberry Pi

Voluntary Activities:

Games Engineering Student Initiative

Julius‑Maximilians University, April 2022 until now

Organizing events to connect the students of the Games Engineering Bachelor.

Responsibilities:

  • First-year events (LAN party, pub nights, board game nights)
  • Booth at the annual exhibition of the university
  • Organizing the Franken Game Jam
  • Managing the Games Engineering Discord server

Education

  • October 2019 until nowGames Engineering BSc

    Julius-Maximilians University
    Würzburg, Germany
    Current Overall Grade: 1.4 (First Class, GPA: 3.6)
    Courses
    • Interactive Computer Graphics
    • Interactive Artificial Intelligence
    • Asset Development
    • Movie Making with Game Engines
    • Network and Parallel Programming
    • Software Quality
    • Basics of Human Computer Interaction
    • Seminar: Current Trends of Games Engineering
    • Software Technology
    • Algorithms and Data Structures
    • Logic for CS
    • Introduction to Programming
    • Mathematics for CS 2
    • Mathematics for CS 1
    • Game Lab 1
    • Game Lab 2
    • Game Lab 3
  • February - July 2019Bachelor of Information Technology (Simulation and Serious Games)

    Flinders University, one semester
    Adelaide, Australia
    Download transcript
  • Until June 2018German Abitur

    High-school diploma
    Ammersee-Gymnasium
    Diessen, Germany